Strategy Toot Tots
Toot Tots Weapons and Movement: Fart Guns, Sniper and Fart-Jumps
Every Toot Tots fart gun and the Stink Sniper with real numbers, plus how to use headshots, reloads, fart-jumps, the butt-jet, crouch, sprint and potties.
How weapons work in Toot Tots
In Toot Tots, the first-person party shooter with diaper babies, you always carry two weapons: your baby's fart gun and the Stink Sniper. The fart gun shoots clouds of gas that fly, grow and fade out at the end of their range. The sniper shoots a straight line that hits instantly. Any hit turns a baby red, and a second hit while red makes them puke.
If you're new, start with the Toot Tots beginner's guide for the rules and controls. This page is about getting more pukes out of every weapon and moving like a baby who knows where the potties are.
The four fart guns compared
| Fart gun | Baby | Fires | Range (m) | Special |
|---|---|---|---|---|
| Whoopee Bazooka | Big Burt | One lobbed cloud every 0.85 s | 28 | Splash hits every enemy close to where it pops |
| Bean Pump | Lil' Beans | 7 puffs per pump, about once a second | 15 | Point-blank = instant puke |
| Triple Toot | Sneaky Sue | A 3-toot burst per click | 26 | Tight spread, good at mid range |
| Brrrap Gatling | Rudy Toot | A toot every 0.1 s while held | 19 | Jams for 1.6 s after 14 toots in a row |
Whoopee Bazooka. The cloud drops as it flies, so aim a little above babies that are far away. It's at its best into groups and around corners, because the splash doesn't need a direct hit. One splash can turn a whole crowd red, and a second can puke them all.
Bean Pump. It counts how many puffs land. Three or more from close range is an instant puke. Two puffs, or a hit from fairly close, is a normal hit. Further out you'll see "pfft… too far" and nothing happens. Play it like a shotgun: get close behind cover, then pump.
Triple Toot. One click gives three quick toots. It's the steadiest gun at mid range, and three toots give you a good chance to land two hits on a baby who is already red.
Brrrap Gatling. It fires as long as you hold the trigger, then jams with a "DIAPER JAMMED!" note after 14 toots in a row. The count cools down while you're not firing, so short bursts with a pause between them keep you shooting.
The Stink Sniper: headshots and reloads
- Four shots, then reload. The sniper holds 4 shots. Each one needs 1.35 seconds before the next, and a full reload takes 2.6 seconds. It reloads by itself when empty, or press R / □ early.
- Headshot = instant puke. A hit to the head pukes any baby, red or not, even during the short grace right after they turned red. A body or leg hit is a normal hit.
- Aim before you fire. From the hip the sniper sprays wide. Hold aim for about a third of a second and the shot becomes steady. Moving or jumping while aiming spreads it again.
- You move slower scoped. Aiming the sniper drops you to under half speed, so scope in from a safe spot.
Swapping takes about half a second either way. A good habit: open with a sniper shot from range to turn a baby red, then swap to your fart gun as they run for a potty. Red babies head for the nearest potty, which makes their path easy to guess.
Moving like a pro baby
| Move | Key / button | What it does |
|---|---|---|
| Sprint | Shift / click L3 | About 50% faster than walking. It stops while you fire, and you can't aim while sprinting. |
| Jump | Space / ✕ | A normal hop onto tables, steps and bridges. You can't jump while crouched. |
| Fart-jump | Space / ✕ again in the air | A second, higher jump. 2.4 s cooldown. Leaves a gas cloud under you. |
| Butt-jet | E / R1 | A fast dash the way you're moving. 3.2 s cooldown. Leaves a gas trail. |
| Crouch | C / ○ | You get shorter and move at half speed. Good behind low cover. |
| Butt wiggle | F / L1 | A taunt. You move very slowly and can't shoot while it plays. |
The gas from a fart-jump and the trail from the butt-jet hurt enemy babies who touch them. That makes the butt-jet both an escape and a trap: jet away from a chaser and the cloud you leave behind can turn them red.
The ground matters too. The ball pit and sand slow you down, slides shoot you down fast, and puke puddles make you slide around like ice. Use a puddle between you and a chaser.
Potties: getting un-red fast
Potties fly in, stay for 11 to 15 seconds and then fly away. Stand on one while red for 1.2 seconds to flush. If you step off early, your flush progress drains twice as fast as it filled, so stay on it. The number of potties grows with the number of babies, from two up to four.
- Head for a potty that just landed. One that's about to leave can lift off right before you flush.
- The 🚽 tag shows the distance in metres. A close potty in the open is often worse than a slightly further one behind cover.
- Snipers love potties. Crouch-walk the last few steps if the potty is in a wide open space.
- A Warm Bottle snack cures red right away, so you skip the potty run. In Capture the Flag, a red flag carrier often can't afford the detour at all.
Snacks (power-ups)
| Snack | Effect |
|---|---|
| 🌯 Mega Burrito | Your next 5 toots are huge and splash everyone nearby |
| 🍼 Warm Bottle | Cures red and gives you a 4 second bubble shield |
| 📎 Nose Clip | Immune to gas for 8 seconds |
| 🥫 Can of Beans | Toot twice as fast for 8 seconds |
| 🚀 Rocket Diaper | Unlimited fart-jumps for 8 seconds |
Snacks sit on yellow rings and come back 12 to 18 seconds after someone takes one. Try them out in a solo match at wavebattler.com/toottots before you play friends. The Rocket Diaper pairs well with high spots, and the Mega Burrito turns any fart gun into a crowd-clearer for five shots.
Weapons and movement questions
What is the best gun in Toot Tots?
Each gun suits a different style. The Whoopee Bazooka is strong into groups, the Bean Pump wins up close, the Triple Toot is steady at mid range and the Brrrap Gatling is good if you keep your bursts short.
How do you get a headshot in Toot Tots?
Swap to the Stink Sniper with Q or △, hold aim for about a third of a second until the shot is steady, and fire at a baby's head. A headshot pukes them instantly.
How do you fart-jump in Toot Tots?
Jump with Space or ✕, then press it again while you're in the air. The fart-jump has a 2.4 second cooldown, and the Rocket Diaper snack removes it for 8 seconds.
Why did my Gatling stop shooting?
The Brrrap Gatling jams for 1.6 seconds after 14 toots in a row. Fire in shorter bursts and it cools down between them.
Ready?
Put it into practice
Diaper babies with fart guns. Toot someone once and they turn red; toot them again and they puke. Free in your browser on a computer.



